Monthly Archives: April 2016

Hero Kids: The Basement O Rats

Basement O Rats was the first Hero Kids adventure we ran with the kids. It’s the one that comes with the starter kit. I am writing this over a year after we did it because Reasons, so I’ll be lighter on the specifics of the encounters than I hope to be in future posts. I’ll also be using nicknames for the kids because their actual names have essentially no bearing on these tales.

A Party is Formed
First, the party had to pick characters. Fortunately, this was a mostly quick process. I printed out the different pre-made characters and presented them to the kids.
Ghoti (our then 5-year-old son) immediately gravitated toward the fire-wielding warlock. The Totally (Not) a Firebender aesthetic was right up his alley. Before we could even get started, he was ready and willing to incinerate everything that got in his way.
Pincess [sic] (our then 3-year-old daughter) also found her RPG soulmate without hesitation. The picture of the female hunter’s extremely long hair coupled with fact that her ranged attacks are actually performed with her Rapunzel-esque hair was all she needed to know.
Things were harder for Bubba (our then 2-year-old son). He understandably had a hard time deciding what to do because this was all a little too abstract for him. He eventually settled on the knight because he wore a pot on his head which he thought was silly.
Mom (not her real name) was initially planning on playing her own character, but opted to pair up with Bubba and try to help move the players’ team along.

Warlock Hunter Fighter

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A Wild KIDS’ RPG Appeared!

About a year ago, I lamented on Facebook that I didn’t know of any tabletop RPGs that were super-accessible for young children (mine were 2, 3, and 5 at the time). I had some friends chime in with a few suggestions, one of which was Hero Kids. I looked it up and liked what I saw. In it, the kids are the heroes. They’re not just kids playing adults; they’re kids playing kids. Additionally, the rules seemed like they were wisely simplified in ways that allowed plenty of freedom to get creative with those rules as appropriate for the group.

Hero Kids Logo

We tried the introductory campaign, and my two oldest had a mostly good time. We hadn’t played traditional tabletop RPGs before, so figuring out how to properly DM to keep such young kids motivated was tricky. It took two sessions to get through the initial campaign, but it was fun. It took a (really long) while for the kids to collectively want to play again, but we’re working on our second full campaign and having a really good time. I thought it might be fun to catalog our exploits in hopes that they entertain somebody else.
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